Moral relativism is well and good in reality, but in the fantasy setting that it´s D&D the alignments are different, more than a moral choice they are also a law of nature, like physics or gravity. I mean, you can cast spells that target specifically one alignment.
In real life you cannot launch a missile that only blast alt-right people, communists, unfaithful husbands or law-abiding people and let the others unharmed; in D&D you can. So more than a thing that can change overnight it´s more durable, because changing alignment is a big deal in a world where "detect evil", protection from chaos or "holy word" exist. Not exactly set in stone, but less fluid than how in reality it could be.

I do not think it can relate.

Last edited by _Vic_; 24/03/20 10:09 AM.