I totally agree it was sometimes boring but absolutely not because of the weight. It was because of the place it tooks in the inventory (that inconvenient was also reduced when stack had increased).
Add an "ammo belt" for ranged units in BG1&2 and there's no more inventory management problem.
Right. The question is, in what form would you like to see the arrow management done? By simply needing arrows and making sure you have them stocked up or by adding weight to those arrows (as inventories do not seem to have slot limitations)? Or another way?
I'm not Larian and i don't really have enough informations about the game to have a precise answer and to imagine something very well integrated.
- Don't know how inventory management work
- Don't know about the level design, the dungeons,...
- Don't know about the world, if we'll be able to go to town/merchants easily, if we'll have to go after quests...
- Don't know about "camp follower"
-...
But I think both weight and "number/slots" management should be in a way or another.
In BG1&2 every characters have a quiver which means 18 slots for ammo outside "classic" inventory.
With stacks of 40 arrows it's 720 arrows... 480 with only 4 characters.
Add a sort of arrow belt only for specific ranged classes and I really think it's not a handicap but just something you have sometimes to think about.
The benefit is that it delete the feelings of an arcady and
totally unrealistic game (on that specific point).
Of course there is another management parameters, because arrows aren't the only ranged ammo. But as I said I dont know enough about the game to enter the details.