Originally Posted by Maximuuus
Originally Posted by Xvim
Originally Posted by Maximuuus
I totally agree it was sometimes boring but absolutely not because of the weight. It was because of the place it tooks in the inventory (that inconvenient was also reduced when stack had increased).
Add an "ammo belt" for ranged units in BG1&2 and there's no more inventory management problem.


Right. The question is, in what form would you like to see the arrow management done? By simply needing arrows and making sure you have them stocked up or by adding weight to those arrows (as inventories do not seem to have slot limitations)? Or another way?


I'm not Larian and i don't really have enough informations about the game to have a precise answer and to imagine something very well integrated.

- Don't know how inventory management work
- Don't know about the level design, the dungeons,...
- Don't know about the world, if we'll be able to go to town/merchants easily, if we'll have to after quests...

But I think both weight and "number/slots" management should be in.

In BG1&2 every characters have a quiver which means 18 slots for ammo. With stacks of 40 arrows it's 720 arrows... 480 with only 4 characters.
Add a sort of arrow belt only for specific ranged classes and I really think it's not a handicap but just something you have sometimes to think about to avoid being in an arcady totally unrealistic game (on that point).

+ Someone talked before about a magic bow that have unlimited arrows => possible to have such a great loot that's however not OP

Of course there is another management parameters, because arrows aren't the only ranged ammo. But as I said I dont know enough about the game to enter the details.


While I realize that we're going off of far more limited information that Larian, being as you raised a point, I merely wanted to continue a line of discussion along that point.
I don't like the "number of slots" management personally. Weight management I would be fine with. Slot management leads to either inventory Tetris (NWN / Diablo) or the ridiculousness of an Ankheg Carapace using the same space as 1 potion (BG). It also means that it is more likely that you are given a Bag of Holding earlier (or potion bag, or scroll case, etc) and that just eliminates both styles of management.

Again, I think that it sounds more reasonable in previous editions due to the way that carry capacity scaled off of Strength.
Example from BG: 11 Str = 70 lbs, 15 Str = 120 lbs, 19 Str = 500 lbs, 20 Str =600 lbs
Example from NWN: 11 Str = 115 lbs, 15 Str = 200 lbs, 19 Str = 350 lbs, 20 Str = 400 lbs (These are maximum carry capacities in 3.X, but became the base value in NWN)
Example from 5e: 11 Str = 55 lbs, 15 Str = 75 lbs, 19 Str = 95 lbs, 20 Str = 100 lbs (These are the base values for 5e, the maximum values are 3x. From the Gameplay reveal, you can see that Astarion has 12 Strength and a 60 carry capacity and that lines up with the base 5e loads).

Edit: Timestamp of the inventory. Str is on the 3rd panel, weight below the 2nd. https://youtu.be/XJhawYZwvPI?t=3028

Last edited by Xvim; 24/03/20 01:44 PM.