Originally Posted by Xvim
Originally Posted by Maximuuus
I totally agree it was sometimes boring but absolutely not because of the weight. It was because of the place it tooks in the inventory (that inconvenient was also reduced when stack had increased).
Add an "ammo belt" for ranged units in BG1&2 and there's no more inventory management problem.


Right. The question is, in what form would you like to see the arrow management done? By simply needing arrows and making sure you have them stocked up or by adding weight to those arrows (as inventories do not seem to have slot limitations)? Or another way?


I would like Baldur's Gate 3 to use D&D 5e rules; Namely that if you are proficient with Woodcarving Tools, you can automatically craft 5 arrows during a short rest, or craft 20 arrows during a long rest.

Because it has been confirmed that the time between combats is considered a short rest, I think it wouldn't be entirely unreasonable to allow the crafting of 5 arrows after every combat, and crafting 20 arrows whenever the PCs make camp.

Weight wise, I have never really been a fan of weighted ammo, but I also don't want to see such hardcoded (I would much prefer a setting toggle that lets you choose whether or not you have weighted ammo or not).