Originally Posted by _Vic_
In DoS2 you can also teleport yourself to another statue waypoint, you do not even have to use magic pockets to avoid being caught.
Besides the way you can exploit pickpocketing in Dos2 the rogue mechanics were cool: the NPCs could see you, they know if you are being robbed, you have a weight and prize limit in the items you rob, you can only pickpocket one NPC and they try to find you if you rob them, but you can try to convince them.
I preferred the way they handled it in the Beta, where the robbed NPC called his friends and they seek you as a mob.

I do not know if you can teleport in BG3 but if you cannot and you can avoid that exploit you will fix a lot of things.

It would be cool if you can poison the food or put bombs in someone else´s pockets to use pickpocketing in a mean way.

Also, I would like to see a way to put stolen items in someone else´s pocket so you can frame them for your misdeeds.


I liked that in the TES games like oblivion the merchants recognize stolen items so you can only sell them to a fence, so the thieves guild get a cut.


I kind of did NOT like how TES did it; how the heck does that Guard know that ONE loaf of bread out of the 40 I have is stolen?
How does the guard know THAT sword is stolen? I know swords have craftman's markings on them, but how does he know THAT ONE is stolen? Esp. if I'm across Skyrim from where I stole it? He should not even know it was stolen! The merchant would pay more in gold to send that info to every bloody hold than he'd make on the swords sale. :P

The same with stolen reagents; how does a merchant know I stole THAT Buttery Wings? Out of the 40 I have, I can't sell that one specific one to anyone except a fence. :P

It felt like all of Skyrim was a hive mind. Even the smallest item was unsellable to a merchant 2 days ride away from where you stole it.

I'd accept 'You can't sell stolen items to the merchant you stole from; he would know'. But I HATE when items are 'flagged' stolen because then it feels like every guard & merchant somehow knows every item in the entire city and knows exactly when an item is sold vs being stolen.

It's kind of the same argument I had with New Vegas's karma system; if I stole a single bottlecap flagged as 'owned', even from an abandoned shack in the middle of nowhere without a single other living being around, I would lose Karma. Which meant people Just Knew I stole it..somehow.

Edit: Heck, I'd kind of WANT merchants to know if you tried to sell back to them an item you stole from them & called the guard. But ONLY if you're selling a stolen item back to the merchant who owned it. If I steal a sword and go across town to a different merchant, I want to be able to sell it fine.

Last edited by Eguzky; 25/03/20 03:36 AM.