5) Is the atmosphere fixed and set in stone? The game looks beautiful but it doesn't seem that frightening, and have the serious tone of Baldur's Gate. It's a development that can quickly ruin a game. [...]
The reason that I'm writing this, is that the music in the Baldur's Gate 3 game play video, didn't really strike me as being Baldur's Gate music. The colors are vivid too and it seems like a great HDR experience, but at the expense of the overall atmosphere. Perhaps I am just anxious here and worried about the final result but I really hope that we will see more dark tones in the game.
I am writing all of this while being very tired and English isn't my mother language, so I hope it's not too unreadable. Thanks if you made it this far too 😊
I wouldn't say that the atmosphere of the previous games were frightening or all that serious in tone, particularly the first half of BG1. Later parts of BG1 and BG2 did become more serious and darker. For BG1, most of the landscape was quite vibrant to help contrast the darkness of the dungeons that came later. The 'serious tone' was heavily contrasted by characters like Noober or Minsc and Boo.
That aside, in the AMA, they stated that they are working on making things have more grit so it doesn't feel as 'clean', but that system wasn't ready in time.