Thx fanboy. I'm still not sure who is complaining on nearly every topics...
How are we supposed to know what is usefull or useless ?
Google ? New game ? Cristal Ball ?
Useless items everywhere is not a "feature", it's an uninterresting waste of ressources.
About items... same feelings with crate and nearly all container you can pick in your bags... It's boring and useless 95% of the time.
Another thing playing the beginning of DoS 2 : you never know who is a usefull NPC or not... In BG1&2 you didn't talk to all villagers, because it was useless and you can directly see who has something interesting to say... (Quests related, lore,...)
In DoS you know every NPC's name, so everyone has the same "attractiveness" => you have to talk with everyone if you don't want to miss good things.
it's really boring in fort joy to talk to everyone because more than half the NPC just have nothing to say...
Not saying the BG1&2 way is the best of all time or can't be improved.
Think it's possible to find something better than what we already know to improve and better mix readability/gameplay/immersion.
Last edited by Maximuuus; 26/03/20 07:36 PM.