Originally Posted by Maximuuus
Another thing playing the beginning of DoS 2 : you never know who is a usefull NPC or not... In BG1&2 you didn't talk to all villagers, because it was useless and you can directly see who has something interesting to say... (Quests related, lore,...)

In DoS you know every NPC's name, so everyone has the same "attractiveness" => you have to talk with everyone if you don't want to miss good things.
it's really boring in fort joy to talk to everyone because more than half the NPC just have nothing to say...


Not that you were saying this, but the first impression I got from this is exclamation points over the heads of useful npcs. I think that is a feature in rpgs that needs a swift death. Think of npcs with something useful to say like hidden vaults and such: useful stuff is out there, but just need to search for it.