Originally Posted by korotama
I'm not saying the game will be a commercial failure but having bought D:OS and played it for a while I am pretty disappointed with the way Larian have handled communication with fans. Some things that were only recently revealed could have been shared via interviews months ago (such as plot continuity with the first two titles) which would have eased concern, on top of that there were perplexing statements on Vincke's part to the effect of "I can't meet fan expectations they're too high" even though his company had asked WoTC to make BG3 at one point.



Uh?

Interviews with Miles Merle (WoTC) and Sven Vincke (Larian) in august-september 2019:

Mike and Swen strike back in a Podcast for Kotaku https://kotaku.com/the-ranger-class-is-getting-some-changes-in-d-d-and-ba-1835659585 Swen said they "picked the canon WOTC ending of baalspawn crises " in 24.05 . The canon ending is that the baalspawn was a mercenary called Abdel Adrian that chose to forfeit divinity.

https://wccftech.com/larian-studios-interview-innovating-baldurs-gate-3/
The BG3 game will use Larian´s Divinity engine 4.0 (DoS EE was 3.5) and that you will have 5e classes and subclasses. The game will be longer than DoS2, approximately 100 hours.

"With respect to the combat system, this is based on D&D, so we’re using their combat system" (not the BG one)
https://www.pcgamesn.com/baldurs-gate-3/larian-developer-interview

Baldur´s gate III will be the sequel of the PA of WoTC "Baldur´s gate: Desdent into avernus" and possibly "Murder in Baldur´s gate", events that happened more than 100 years ago from the first game https://www.polygon.com/2019/7/4/20677851/dungeons-dragons-baldurs-gate-3-timeline-universe

Last edited by _Vic_; 27/03/20 05:32 PM.