I prefer versatility. The archer is fantastic for this. First bows are OP in the game. Second, as Stabbey mentions, they can use arrows to do elemental damage. Just get yourself some arrow heads and a water barrel or barrel of ooze and your have water arrow heads or poison arrow heads respectively. Thus it is pretty cheap to keep a plentiful supply of them. A couple points into Aero and you can pick up a couple skills that combo with water to keep opponents stunned.
A summoner is also versatile because depending where you summon the incarnate it can do your choice of damage type. This means you can pick any target and go after their weakness. This does involve a bit of preplanning your battles.
Also keep in mind that each of your 3 pillars has more than one set of weapons. You can have 2 strength characters with one focusing two handed weapons while the other focuses single handed weapons and either shield or second one handed weapon in the off hand. For intelligence, one character can use wands while the other uses staffs. Finesse has a choice of bows, daggers and spears. Despite having the best melee weapon reach in the game, I would avoid the spear as most of melee used strength as an augmenter and not finesse. Scoundrel does melee finesse, but it only works for daggers.
Last edited by WINoodles; 27/03/20 10:52 PM.