Originally Posted by Wormerine
Originally Posted by Ivory Samoan
Sex is a major part of life: and that's how I like my RPGs to be, a lifelike adventure that I can relate to, in all ways.

DA:O had a good amount of sexual material IMO.

The thing about nudity and sexuality is, that it is rarely (if ever?) implimented in an interesting way. If violence in games were all about watching cutscenes of digital creatures ripping each other heads off, that would be gratuitous and boring. But that's where most systemic focus is on... DnD origin is a wargame afterall, not datesim.

If one wants to make a detailed game about relationships and sex, then sure... I don't know if it would be my thing, but why not.

As it is however, romances in RPG feel to me gratuitous and at best unnecessary.

Whereas D&D sprung out from war-games, it was always a ROLE-PLAYING game. In fact, it pretty much started the whole genre. What you put into the game; combat, intrigue, romance, was always up to the DM and players.

Personally I feel romances are a must in most cRPGs, so I could hardly disagree with you more. These draw from a long history of myths and legends that form the very basis of the D&D fantasy setting: From the Arthurian romance of Guinevere and Lancelot which was based in the concept of courtly love...gone too far, all the way to Tolkien's Lord of the Rings and the bittersweet love of Arwen and Aragorn. Romance played an important part of the original Baldur's Gate series and led to some of the more intriguing party interactions that has become a genre staple. A magic sauce in which a game springs to life. It's an aspect that can add an alternative motivation and provide a respite from endless combat and shallow loot focus.

Last edited by Seraphael; 29/03/20 08:03 PM.