I was re watching the gameplay demo and the few ranged weapons/spells that the guy used seems to be very nerfed in range...
5e spells and bows already got ludicrous nerfs compared to 3.5e. A fireball on 3.5e has 400 feet + 40 feet / caster level or 1200 feet at lv 20. 5e nerfed it to 150 feet or 45 meter. Why nerf spell range even more? On pathfinder kingmaker due the range nerf, is hard ot not kill your own party with Horrid Wilting
https://roll20.net/compendium/dnd5e/Fireball#contentOne of many reasons that i din't liked dos2 is that archers can only hit targets at 13m. I IRL can hit targets at 50m with my 175 lbf crossbow and don't consider myself a good shooter. 50m for most ranged weaponry is a small fraction of what a british longbow can do IRL. In a fictional world where bows are far better and can damage even ghosts, bows and spells should have a far greater range.
Even NWN2 who nerfed the Warlock class to oblivion to the point that the class is unplayable without the warlock reworked mod, allowed you to hit enemies at 250 feet with Eldritch Spear.
And 5e has some metamagics that can increase spell range.