Originally Posted by SorcererVictor
I was re watching the gameplay demo and the few ranged weapons/spells that the guy used seems to be very nerfed in range...

5e spells and bows already got ludicrous nerfs compared to 3.5e. A fireball on 3.5e has 400 feet + 40 feet / caster level or 1200 feet at lv 20. 5e nerfed it to 150 feet or 45 meter. Why nerf spell range even more? On pathfinder kingmaker due the range nerf, is hard ot not kill your own party with Horrid Wilting

And 5e has some metamagics that can increase spell range.


I can understand nerfing ranges to an extent. You would have massive benefits in many combats because you would be triggering the fights and it makes melee pretty useless. Take Eldritch Blast for example, it can get up to a range of 600 feet in 5e (Eldritch Spear to bring it to 300 feet + Spell Sniper doubles range). Generally speaking, terrain would not allow you to always benefit from this (be it due to city or forests) but there are times.

My concern is not "will they have nerfed range," but more "how much to nerf that range." It looked like all ranges were 18 meters (54 feet). That's a single round for melee to close the gap and it also takes some of the strength from certain spells away.

Last edited by Xvim; 01/04/20 09:20 PM.