I was re watching the gameplay demo and the few ranged weapons/spells that the guy used seems to be very nerfed in range...
5e spells and bows already got ludicrous nerfs compared to 3.5e. A fireball on 3.5e has 400 feet + 40 feet / caster level or 1200 feet at lv 20. 5e nerfed it to 150 feet or 45 meter. Why nerf spell range even more? On pathfinder kingmaker due the range nerf, is hard ot not kill your own party with Horrid Wilting
And 5e has some metamagics that can increase spell range.
I can understand nerfing ranges to an extent. You would have massive benefits in many combats because you would be triggering the fights and it makes melee pretty useless. Take Eldritch Blast for example, it can get up to a range of 600 feet in 5e (Eldritch Spear to bring it to 300 feet + Spell Sniper doubles range). Generally speaking, terrain would not allow you to always benefit from this (be it due to city or forests) but there are times.
My concern is not "will they have nerfed range," but more "how much to nerf that range." It looked like all ranges were 18 meters (54 feet). That's a single round for melee to close the gap and it also takes some of the strength from certain spells away.
Melee having disadvantage at greater range makes perfectly sense.
I HATE when weapons like longbow has nerf toy ranges.
ToEE did it right. I can hit enemies very far way with fireballs.
And as i've said, this is a OPTIONAL thing. IF you wanna archers unable to hit your fighter at 14m, don't play with this option. Have fun with useless ranged classes. Not only archers. Sorcerers/Wizards/Warlock already only start to shine at lv 6+ and the lv cap will gonna be 10. Once you finally get your fireball, you will only be able to hit enemies at CQB(Where the spell is useless and often deal a lot of collateral damage)
I really miss spells like Armageddon on M&M VI who has his range and affected area = the entire map, including NPC's and your party.
A 1996 has better archery than 99% of modern games.
There are practical considerations to this as well. Doing realistic range would require you having multiple monitors to show all the spac between archer and target.
Not true. You can click on cast the spell/attack and then move the camera towards the enemy.