One of many reasons that i din't liked dos2 is that archers can only hit targets at 13m.
In DOS2 the basic lack of range could be remedied in a number of ways: Talent, height advantage, immobilization skill, numerous teleport skills...and god forbid, actual teamwork. This made combat *so* much more interesting and tactical than simply; if I see it - I shoot. BG3 characters will likewise have special mobility powers (gained from the tadpole?). The rogue in the gameplay reveal had a "Pin Down" attack (18m rage so already 50% "better" than DOS2!). For spellcasters this would incentivize the use of different types of spell; crowd control spells would be important too, instead of just blasting away.
Making turn-based combat more tactical is essential to keep if from becoming dull quickly. Having a full party of ranged characters gain two rounds of free damage on enemies with less, little or no ranged attacks sounds stale to me. Might I humbly suggest you're overly fixated on realism in a fantasy game where the focus should be fun and balance?