Originally Posted by SorcererVictor
Every change from P&P on D&D history was to the worst.


Then don't play them, because there will always, always be compromises made in the adaptation. Everything in a videogame must be specifically put in by the developer and programmed in. Nothing which has not been programmed in can be used. Because there is not an infinite amount of time and content which can be added, games can't take into account every possible thing a player might want to think of.

For example, the BG3 pre-alpha video starts off beside a river. In a PnP campaign, you can certainly try to swim the river and scale a cliff. But in a computer game, if the developers don't want you to swim across the river and scale the cliff, you cannot even try. The medium constrains the rules.

You can grapple in PnP. You won't be able to grapple in BG 3, because the animation for that would need to be put into the game. Given the number of creatures which exist in the game, the resources requires to make every possible combination of grapple animations look good would be prohibitive. The medium constrains the rules.

If you insist on a videogame having absolute fidelity to every rule in the PnP ruleset, you're not going to get it. It cannot be done for a reasonable budget in a reasonable amount of time.