"muh wizards op", i will try find a screenshot of the pathfinder kingmaker on the endless dungeon. My sorcerer was actually the 4th biggest damage dealer.
Arcane casters aren't more deadly than a well eqquiped buffed warrior. Amiri on my pathfinder kingmaker camkapign at lv 15 has 3 attacks per round with 15-34(d10+12+2d6 - Incorruptible Petal - the best melee weapon that i've found, a +5 glaive , holy ultrasound that worths 57900 gp) damage each, or 45-102 damage, while my lv 20 sorcerer with tsunami a lv 9 spell can deal only 24d6(144 max) damage. It sacrificing a tier 9 spell who allow FORT save for half damage If i put HASTE + Stoneskin + Legendary proportions + bull strength + all other buffs that i have, she can reach 200 points of damage per round. Something that even using the broken rods that pfkm has, i can only reach on 3 spells per rest if i an very lucky. 5 levels above her.
Sorcerer on 3.5e and pathfinder doesn't shine on damage. He shines on controlling the enemies, buffing alies, etc. Eg, the Sirroco spell, ice prison, summoning creatures like thanadaemons, etc. Spells that deals a lot of damage like hellfire ray generally require ranged touch attacks. But if all rays hit, it can be 45d6 damage...
it wasnt me who said that magic should be the strongest force in a magical setting and that way its your own fault fo rnot playing a wizard.
.
Yep. Only wizards are capable of using magic. There aren't sorcerers, cleric, warlocks, hybrid classes, etc. Only wizards... /sarcasm. My point is. Giving supernatural abilities to martial classes in a high fantasy game would not be bad.
Also, in other games, be a magician is far harder than be a warrior. Example? Gothic 1 and mainly Gothic 2 NotR. You don't start Gothic 1 with magic, you need to find someone able an willing to teach you, Corristo only teaches on mid of chapter 2 if you joined his camp and answered rightfully his questionnaire. After it, you need to learn magical circles and expand your mana. A warrior can fully max his one hand and STr at lv 15. A mage at lv 30 still din't maxed his main stats if he din't saved a lot of LP before he turned one.
On lovecraft TTRPG, using magic is something so alien that will eventually lead you to insanity.
My point is that the game mechanics should reflect the fictional game world. Just this.
4e was hated because wannabe grognards that didnt play 2e or earlier editions thought htat 3e is what defined TTRPGs and because Hasbro expected huge revenue numbers out of DnD (4e sold better than 3,5, just so you know)
The initial sales. And note that piracy was more common on 3.5e times, the 3.5e had OGL releases, look to marketshare. 4e made D&D lost the title of most played TT game to pathfinder
meanwhile paizo has starfinder fail and pathfinder 2e fail spectulary aswell.
About Pathfinder 2e
"Pathfinder 2e and DnD 4e are both trying to solve the same problems with 3.5/P1e, ie the martial caster disparity, (...)"
https://www.reddit.com/r/Pathfinder...risons_between_pathfinder_2e_and_dnd_4e/And i reminder. I an not against making martial classes more interesting to be played. I an against making arcane/divine casters LESS interesting to be played
edit : about 4e being heavily inspired by mmos
wasn’t involved in the initial design meetings for the game, but I believe that MMOs played a role in how the game was shaped. I think there was a feeling that D&D needed to move into the MMO space as quickly as possible and that creating a set of MMO-conversion friendly rules would help hasten that.https://rpgcodex.net//content.php?id=8309