A lot can happen in the ten minutes it takes to cast the spell, the quarry could escape, those that are chasing them can catch up. You have to have the spell components for the Ritual casting. It could be raining out. (Would a wizard want to stand in the rain casting a ritual spell for 10 minutes, when the ranger can track? If so then the Wizard is a glory hound and doesn't want anyone else to play the game.)
It isn't always cut and dry.
The story the DM and players should create is a spirit of party cooperation, not who can stand out the most.