[quote=Saxon1974]
This is probably my biggest greif with the game (coupled with the game being too highly styleized but thats another thread). There should be ways to traverse the whole world *unless* there is something in the world that blocks you. In Baldurs Gate you cannot enter the city because of the iron crisis, it has to be solved within the game before you can continue. It makes sense in the world.
No it doesn't. A city needs a constant stream of supplies going in or else it collapses. Hence, people have to be entering, or there's cargo to hide in, or sewers to sneak through, something.
There is a way into the city, you are just not allowed to enter for plot reasons.
We don't know much about the plot. Complaining about not being able to go everywhere when you don't even know the plot reasons is stupid.
Invisible barriers and linear progression kills immersion faster than anything else.
Videogames have finite content, because every bit has to be put in by the developers. Every open world videogame has either invisible barriers, or impassible waist-high fences, or barriers blocking everything, or vast expanses of nothing, or edges of the maps, because there has to be a limit to exploration.