He was talking about P&P but lets talk then about adaptations to D&D into PC.

There are ANY case of a change for the better?

Just one. Ignoring the completely destruction of D&D ruleset like neverwinter mmo and sword coast legends. In NWN2, did the changes that they made to warlock good? On NWN1, limiting you to one summon and not giving +caster level to pale master was a good idea? Or it killed the class? Anyone play as a specialized necromancer wizard? Knowing that stop time is from opposite school and you can only have one summon and most nuking spells like wail of the banshee has his range far more limited?

The most popular spell mod for NWN2 is Spell fixes and improvements who makes spells more p&p like.

And on nwn1? PRC. A mod who makes the game far more P&P like, even bring reagents to spells and adds newer classes like WLK.

Talking again about wizards on CRPG adaptations. In what they are OP? I an at lv 6 on dark sun and my wizard **** compared to my melee fighters.