I was thrilled to find out I could play a necromancer in BG III but it seems like necromancy is pretty weak in D&D 5E (I started reading up on it as I haven't played D&D since version 3.5). The ability to regain hit points seems useful but there isn't any damage dealing 2nd level necromancy spells (unless you add other sources like Volos guide and the like) so necromancy is going to be pretty crippled without subclass specific role playing elements to bolster it and I don't know if the game will get that nuanced.

Is Larian looking at enhancements to allow necromancy to shine a bit in game? If it follows 5E strictly and doesn't support some custom responses (or spells unique to BG III) based on subclass I'm concerned that it won't be fun to play since virtually all other sub classes for wizard seem better between levels 1-10 (since I heard this only will get you to level 10 or so).

So this leaves me with 2 questions:

1. Will different sub-classes be treated substantially differently?
2. Will Larian be making changes when 5E leaves a classes abilities significantly more lackluster than others in 5E cannon?

What do the rest of you think, should I give up on my hopes of playing a misunderstood necromancer or can Larian do something to save this subclass? I've hear Paladins are pretty good now, not that I'm in love with the class. I just don't know what to play if necromancy is crippled by bad design in 5E.

Last edited by bladehawk; 05/04/20 02:37 AM.