He was talking about P&P but lets talk then about adaptations to D&D into PC.
There are ANY case of a change for the better?
Just one. Ignoring the completely destruction of D&D ruleset like neverwinter mmo and sword coast legends. In NWN2, did the changes that they made to warlock good? On NWN1, limiting you to one summon and not giving +caster level to pale master was a good idea? Or it killed the class? Anyone play as a specialized necromancer wizard? Knowing that stop time is from opposite school and you can only have one summon and most nuking spells like wail of the banshee has his range far more limited?
The most popular spell mod for NWN2 is Spell fixes and improvements who makes spells more p&p like.
And on nwn1? PRC. A mod who makes the game far more P&P like, even bring reagents to spells and adds newer classes like WLK.
Talking again about wizards on CRPG adaptations. In what they are OP? I an at lv 6 on dark sun and my wizard **** compared to my melee fighters.
Sorry, but the game will not be if you want it to be.
If you want a role playing game with more emphasis on role playing than min maxing then you have to:
- Play PnP and find players/GM who share your idea of role playing
- Play a computer game and install whatever mod you want or restrict yourself that you do not select certain spells or you do not combine certain classes.
The game will not be as you want it to be.
If the devs implement all the stuff you want, many other people will complain just as much as you do.
There will be players who want to multi class a warlock who has a pact with a fiend with a paladin of Tyr. They want to have a sorcerer with the red dragon bloodline and cast ice spells all day long.
Nothing in the rule book forbids such things. If players want to role play they have to discuss what they consider acceptable because everybody has a different opinion about what role playing means and how it should be implemented.
Personally I do not use any mods except unofficial fan patches (some game are almost unplayable without) and things that bring back cut contend (KotoR2 or Bloodlines).
I do not use anything that changes game mechanics, this I consider cheating.
But in a single player game everybody can do whatever they want.
I played NWN1+2 without mods and they were good enough for me.
Once again, when I play a computer game I do not care if the rules are the same as PnP or not.
Computer game x has the rules of computer game x, thats it.
My favourite char in NWN2 was this
white knightIt uses a bug that would not work in PnP (you can select cleric domains again and get the feats from more than 2 domains) and I do not care if this char fits your idea of role playing.
For me was importent: I liked it and it was done in accordance with the rules of the unmodded NWN2.