Originally Posted by Madscientist

- Play a computer game and install whatever mod you want or restrict yourself that you do not select certain spells or you do not combine certain classes.


Wrong. I just need to NOT MIN MAX and build my character accordingly to the theme that i an building

Originally Posted by Madscientist

If the devs implement all the stuff you want, many other people will complain just as much as you do.
There will be players who want to multi class a warlock who has a pact with a fiend with a paladin of Tyr. They want to have a sorcerer with the red dragon bloodline and cast ice spells all day long.


I an not saying that the devs should prohibit characters that makes no sense. I an saying that i don't like creating min maxed character that makes no sense. If you have fun being a warlock with a pact with a succubus and a cleric of Tyr, how it is impacting on my game? Mainly in a SP game, if someone is playing with Pun-Pun characters and having fun on their SP games, why i should care?

On tabletop game, is up to the DM/Group. I prefer role playing groups but if a group is satisfied with their min maxing gameplay, how it affects me? Lets then have fun with their pun pun and let me have fun with my thematic coherent characters

Originally Posted by Madscientist

I do not use anything that changes game mechanics, this I consider cheating.


Is not cheating. Do you realize that there are a lot of mods who makes the games far harder? Did you played Antitribu for VtMB? Did you played RETURNING for Gothic 2? Or played Gothic 3 with alternative balancing?

A dragon on original gothic 2 is a monster that can be defeated with a fear scroll that you don't even need to be a magician to use. On Gothic 2 returning, is a legendary creature with colossal health bars, summons army of minions, has high resistances, cast circle 6 magic(highest in the game and the PC on chap 4 will have only access to circle 4 magic), only by being 300m near the fire/ice dragon lair, you constant take fire/cold damage and your stamina is drained quickly. This not mentioning their deadly breath weapon and deadly melee strikes that are worst than any melee warrior.

Deadly dragons and deadly monsters on skyrim also makes the game far harder.

Originally Posted by Madscientist

Once again, when I play a computer game I do not care if the rules are the same as PnP or not.
Computer game x has the rules of computer game x, thats it.


Then don't make a TTRPG adaptation. What is the point of licensing a game to NOT offer a similar experience in another media? Why make a D&D adaptation? Make another generic wow clone instead of promising a D&D adaptation and delivering a awful game like sword coast legends

Originally Posted by Madscientist
It uses a bug that would not work in PnP (you can select cleric domains again and get the feats from more than 2 domains) and I do not care if this char fits your idea of role playing..


So for you exploiting is ok, but using mods to make a D&D game more D&D like is cheating?

I also don't care if it fits your idea of "cheating", i wanna play with 3.5e version of warlock, not the NWN2 """""""balanced"""""""" (read - useless) version. And if someone took the time to UNnerf the warlock invokations, where the DC of eldricht blast is wrong and some invokations work more nerfed than arcane spells who are already nerfed compared to pnp, for example, sorcerer fire wall lasts caster level rounds. Warlock fire wall lasts 3 rounds.

If making fire wall more akin to P&P is "cheating", i will glad to cheat.

[Linked Image]
https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g

Last edited by SorcererVictor; 05/04/20 08:04 PM.