>Roleplaying game
yes , a game about playing a role in a fantasy world.
Its not about simulating anhting. thats a fallacy that comes from third edition , but it wasnt true in third edition either.
The game is a game, the mechanics arent meant to simulate the physics of the fantasy world.
The rules are mechanical abstractions to make it easier to represent a fantasy world.
>Didnt ruin the class
because you need to be OP to have fun?
wizards worked well in the divintiy games :^)
Wizards work extremley well in 4e, they just have more defined niches.
Wizards work well in the Elderscrolls Games, especialy morrowind.
The best implementaiton would be in Dragons Dogma i guess.
Each class has a define drole, and the wizards role is to take a long time casting and then unleashing absolute hell on everyone, without stepping on everyone elses toes.
I also liked the classes in Everquest.
I played a necromancer there, holy shit it was breddy good. You coul do things no other class could. But you also didnt step on anyones toes.
You have a very special role, you eone of the few classes that can summon, in EQ1 you could even equip your skelingotns
I dont care about your necromancer dude. I dont wan tto nerf the ammount of Skeletons you can summon.
I LIKE it when you can summon an army of dudes.
I dont like it when you can summon an army o dudes AND fly AND open locks AND scry AND be invisible AND change the weather.
Last edited by Sordak; 06/04/20 07:42 AM.