i prefer adnd 2e to third edition. Foe all the reasons youve mentioned.
and idk, a spell is a spell, if ind it amusing that they are in theory not bound to the individual.

But no, its not a simulaiton, if it were, thered be rules for how a fireball interacts with the metal of your armor, and thats just autistic.

>necromacners
yeah and i didnt say necromancers need to be weak.
I said they need to be specialized

>divinity
>range is limited
Good.
nuking someone from orbit without him beeing able to react is bad game design in a video game.
>muh summons
consequence of DnD, the same reason summons work they do in 5e: action economy. Having multiple weak summons is always better than ahving a few stronger ones.
Id have liked mroe summons in Divintiy, but ultimaltey thats not what the wizard classes in divinity are about. and totems are fun.
>learning magic
yeah but thats because gothic essentialy got entire questlines about every class.

You cant make a DnD based game like that since you get class levels from... well from level 1.
DnD 4e had a rule for starting otu as level 0, but DnD just isnt made about the Hogwarts expirience, its about beeing in a dungeon or the wilderness and gainign expirience by leveling, not by beeing an aprentice or by joning a faction.


>Dark sun
well theres your answer.
Im talking about default DnD by which i mean FR, Points of Light, Greyhawk and whatever other newfangled critical role setting they got these days.
Something that is the average expirience when playing dnd.
Dark sun is actually a very well thought out setting and thats also why it makes the class balance into something more siginificant.
Saying "Wizards are fine because they are fine in dark sun" is proivng my point.

>Dragons dogma and dps
Well wizards arent the DPS class.
thats the point, they have a ROLE to play. And that role isnt DPS, its area of effect mass destruction.
If you want DPS you gotta be an arcane archer or an assasin.
but realy, wizard is almost never the DPS class, not in DnD either, the wizard solves problems without doing damage.

>multiclassing
im not banning multiclassing
but in order to be a character thats both a warlock AND has divine powers, well, quite frankly, in my setting you wouldnt get that.
i can see a warlock getting Psionic class levels because its kind of the same nature of Occult studies, but divine powers tend to get revoked in my setting if you dont follow the actual teachings of your god (doing deals with some unimaginable nightmare creatures doesnt realy line up with the divine beeings in my setting)