>GURPS
a literal meme and basically showing why aiming for simulationism in a TTRPG is a mistake.
>Immersive sims
love em.
As video games.
As games that actually have the processing power to make that happen.

>Archery
and none of those games are compareable.
They arent party based CRPGs.
If you want to ahve t that way, you have to rewrite the rules and make mounted combat an action, so that archers can actually be countered, also you need to make combat more deadly and have an unarmoured archer die from one or two melee hits.

Basically you have to turn it into mount and blade.
Which im fine with, but then go all the damn way.

>pathfinder
theres yoru problem.
Pathfiner kingmaker notoriously inflates the stats of its enemies beyond what the monster manual says.

This is a Third edition problem.
In third edition (and pathfinder, make no mistake, is just third edition DnD) a weak character cannot hit a strong one outside of a critical hit.

So there you go. Another fault of the worlds worst system.

>make learning magic harder
But not in a forgotten realms campaign in which high powered wizards basically sprout out of the ground like mushrooms.
Learning wizardry is hard in Dark Sun because in dark sun, beeing a wizard is a fast track to getting lynched