I would argue that since resources are indeed finite it is a shame to waste them by including voice acting in an rpg, since not only does it take up time and budget, but so drastically limits other options such as dialog choices and character creation choices. As well as that if you are going to limit yourself that way it would be better (and bolder) to include races no other games let you play as rather than the same old same old. Although depending on how far along they are it may be a moot point with resources already being spent. On the other hand the majority of issues discussed on forums like these are already probably decided so might as well make the pitch.