Dhampir are gonna be in the next pathfinder game.
i dont think they exist in dnd
the point of my last post was mostly: i get that some racial archetypes are important for people.
Some people just want to play an Elf.
Some people want to play an orc barbarian, some people want to play a lizard person
But you dont need to have a huge variety of races within one archetype.
if you realy want to play an Orc, you can just play a Halforc, make him the largest sze and very green (or ... brown if we go dnd orcs anyway)
If you realy want to play a Gnome, you can make a halfling very short.
if you want to play a Lizardfolk, you can play a Dragonborn with acid breath attack.
Want to play a Wild elf? make a dark skinned elf.
Want a sun dwarf? make a dark skinned dwarf.
want to be a hobgoblin? make a scrawny half orc.
want a moon elf? make a light skin drow or a bluish elf.
want to play a vampire? play a pale skinned human necromancer / rogue multiclass
Sure its not the full thing, but youll never be able to integrate all fantasy races.
But the important bit is that you got a broad enaugh selection so you can be MOST archetypes.
So im against having several races of the "same" thing.
Halflings and gnomes for example.
You also dont need more than elves and dark elves.
you dont need Halforcs AND orcs.
Instead, let me not just have humans, elves and dwarves (and 800 variants of those), but also Have Dragonborn, Halforc and Gith.
Hell, id love to see thri kreen if were going spelljammer...
Just give me DIFFERENt archetypes.
because i cannot make a Dragonborn out of a Dwarf.
and i cannot make a Tieflng out of an Elf.
So those races that can pad out one particular archetype that no other race can pad out are more important.
I dont want race "slots" to be wasted on races that require extra work (and since all of them seem to have handcrafted faces, thats ALL of em) but that could esaily be represented by another race.
Last edited by Sordak; 08/04/20 12:32 PM.