as Divinity Original Sin 2?
Hello everyone. I'm looking forward to the game but there is one thing that worries me. I don't know how similar in terms of game mechanics this game will be compared to Divinity OS 2 but if its all about the levels again, and if the difference between one level and another is so huge then count me out. That was Div's biggest flaw, because it made the game so linear. You had to feel your way across the map trying to find something to do at your level, blocked everywhere else by fights you had no chance of winning because you were a couple of levels too low. You had no choice but to take the path of least resistance. It removes any incentive for me to replay the game, because every playthrough will be the same.
It wouldn't be so bad if the difficulty options were better balanced. I've tried Explorer and Classic and have a hard time enjoying it on either setting because Classic is too hard for me but Explorer was too easy.
That's just me personally. I would be interested to know if they've addressed some of these issues in any of their announcements about the game. Sorry I'm a little late to the party.