In a recent thread i made in steam discussions;
Hi guys. The list of Gift bags i have found that a few are really broken and some are really good, albeit most are preference. I figured i'd try to list (based on my knowledge so far as of Act 2) what the ones are and what you should use and avoid.
If you have any extra info please add, and i might make this a guide and flesh it out a bit more.
Listed in order of the in-game menu.
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TLDR:
USE:
Nine Lives
Herb Gardens
Animal Empathy
Crafters Kit
Endless Runner
Enhanced Spirit Vision
DON'T USE (They are broken) :
Improved Organisation
Hagglers
Combat Randomizer
The rest are mostly preference, depending on the balance you want your playthrough to have.
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8 action points - PREFERENCE.
I think it makes the game a LOT easier. Not recommended for Tactician unless you want a really easy playthrough. The default amount of AP makes you think more carefully and tactically, in my opinion. Extra AP turns the tides of battle significantly and makes formidable battles really a breeze.
Nine Lives (Summonable black cat) - ENABLE.
No reason to not enable this, really. It's just a basic improvement on the cat summon.
Herb Gardens (Allows seed planting) - PREFERENCE / ENABLE
I enable it, figure it's nice to have, even if i don't use it, i might some time.
Source Meditation (Gives Source when resting) - PREFERENCE / ENABLE
I don't enable it, but that's because its my first playthrough, but i absolutely would consider it, because it's really annoying to get source and feels a bit of a chore.
From the Ashes (Resurrect party on rest) - PREFERENCE / ENABLE
I don't use it, simply because it makes res scrolls pointless, and also not recommended for Tactician as it defeats the purpose of a more difficult game. At some points you may run out of res scrolls, making you try to play conservatively and plan more careful.
Animal Empathy (Talk to animals) - ENABLE
It's a talent normally, enabling this just gives you a way to talk to animals without wasting a talent. Good for a first playthrough in my opinion.
Hagglers (Shared barter and Persuasion)? - DISABLE
I read a lot that this is broken, and doesn't work how it should. Don't enable this...
Combat Randomiser (Randomised enemy attribs?) - DISABLE
"Combat randomiser is also buggy. A certain buff enemies get when their allies die can end up applied to you PERMANENTLY.
+100% damage and +50% to all res unless you die isn't exactly that great "
Crafters Kit (Adds more recipes?) - PREFERENCE / ENABLE
Not really sure what this does, supposedly it adds more crafting recipes but im not sure ive noticed any.. Seeking opinions/info on this one...
Divine Talents (More talents added) - PREFERENCE
I personally feel some of the talents that get added are WAY overpowered.. so i never enable this myself. It's too strong, especially master thief...
Enhanced Spirit Vision - ENABLE
Fixes spirit vision, making it permanent/toggleable. Without this on, using spirit vision is just annoying as hell to have to keep toggling..
Fort Joy Magic Mirror (Fort Joy re-spec) - PREFERENCE / ENABLE
I personally don't use it, as i use a mod that does this, but better.. But it's nice to be able to respec in fort joy, especially on tactician as some fights are really difficult. Better to have and not need, than to need and not have.
Improved Organisation (Inventory/sortable bags) - DISABLE
These bags are terrible for your game, as you can't craft or sell from them. It makes your playthrough really tedious, and has the opposite effect of instead making inventory management better, it makes it so, so much worse. AVOID!!!!
note: Personally, i find a better way to manage inventory is to pick up little pouches around the place, like unique containers and give certain types of items a unique container in the inventory. I use 1 backpack for each character, and then 1 pouch with specialist items for that class.. ie: for mage; scrolls, skill books. For melee/fighters; armors and weapons For another character, the books and keys, crafting materials etc. It's not perfect but better than these bags...
Pet Power (Better summoning) - PREFERENCE
I personally don't use it, but it makes some changes to make summons more useful/powerful. On Tactician i want an increased challenge, and with summoning being really powerful already, i don't want to rely on it.
Sourcerers Sundries (A way to level your items up) - PREFERENCE / ENABLE
Can be nice to have. I personally don't use it as i have mods that conflict with it.. I hear this mod makes massive changes to the game that break a bunch of mods, but if you dont use mods it might be worthwhile.. Having to constantly upgrade by getting new gear is a bit tedious at times.
Endless Runner (Better/faster sprinting) - ENABLE
No reason not to enable it. I personally use a mod that does this, but better, but if you dont use mods it's definately useful.
Please share your feedback/thoughts on these if you have anything to contribute.
Cheers
Last edited by fixxer; 13/04/20 09:16 AM.