Originally Posted by kanisatha
Originally Posted by Madscientist
I am not against the ability to kill people in the game,
but I find it strange if every importent char has a letter with your next goal in his pocket or you can simply talk to his ghost like in D:OS2.

Sometimes players deserve to fail or miss a quest if they mess up a lot or just kill everything.
Killing everyone has the advantage of getting more exp and items, so there should be some kind of downside for it.


Not just sometimes but always. Yeah, people can kill anyone they want, but there absolutely should be a price to be paid, and not just in info or quests lost and no longer being able to advance the story, but also in all the other NPCs in the game world deciding you are an evil SOB who needs to be taken down. So realistically, we should see shopkeepers and other similar NPCs no longer being willing to deal with you, and every single law enforcement person in the world converging on you to take you down. If them's the rules, then sure you should be able to kill anyone.


Well, they tried this in BG but the result was not so great.
The guards come and prizes are higher ( or no shopping at all ) if your reputation is very low and halved prizes with maximum reputation.
If your reputation is low you can spend money in a temple to get it up.
My problem was that I could not play the game with evil characters in my party. They leave the party if your reputation is too high.
Finishing quests will get your reputation to max sooner than later and I did not want to bring my reputation down by randomly killing someone.
There is a difference between being evil and randomly killing people just to become famous as mass murderer.

Edwin and Viconia would not walk around and kill some random people just because they are bored. Well, Korgan would probably do so.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: