Originally Posted by Wormerine
Yes. Playing through D:OS2 and here are two thoughts related to that:
Pillars had a right idea by removing XP from kills. D:OS2 is very level oriented game (loot more so, but it's tied to player level, so...) and I find it frusrated by the feeling that if I try to roleplay and not murder everyone I miss out and potentally run into problems later.


Even in DOS 2, Civilians don't give very much - if any - XP at all. I used a level 4 party to kill seven level 2 prisoners in Fort Joy. I got a total of 950 XP, but not every kill gave XP.

You should trust in the idea that the game developers will balance the game on the idea that you do not need to steal from and murder every single entity to survive. You can do just fine financially and reach the level cap without going all genocide on everything.


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That's something I also blame of D:OS2 multiplayer design - afterall you wouldn't want a strager to come to your world and mess things up. So he can come, but anything he does remains relatively consequnce-less.


This is false. It's only true if you keep saved games and reload them later. A stranger can absolutely mess things up if they so choose, attacking NPC's, giving away all their equipment for free, things like that.

Again, the only thing that DOS 2 guarantees you is that if you are able to survive, you can complete the main quest in some way - it will happily let you fail all the side quests.