My expectations for BG3 are bound to not be met. Don't get me wrong...I'm very much looking forward to this game but there a certain things/expectations I can't help but have when they describe this game as wanting to be as close to a PnP experience as you can get on a computer game using 5E rules. I've been itching to play D&D again and this, I hope, will allow me to scratch that itch. But, the few unfortunate things that I have seen are kind of big deals to me. I hate the thought of team-based initiative, I hate the linear progression...being forced through the maze on the correct path without being able to wander (open world), and I hate, absolutely hate, that with all the tech games have today they aren't taking advantage of random encounters and auto-generated instances. This, to me, destroys replayability as on run #2 you will know where every monster is, what every monster is, where secret door/buttons/levers are, etc etc etc. Even just a few randomly generated instances (random layout and random monsters based on the different CR tables in the DMG would be perfect) would be enough. I'm still going to buy EA and hopefully love the game...but those are big things for me.