I don´t want to start a new thread all the time, so I ask here:
I have a question about the bard of lore.
If I have the criminal or urchin background (for thief tool profiency) and at lv6 and 10 I select the most useful mage spells that are not already on the bard list ( I have to look which are best)
I get a skill monkey that can replace both a mage and a rogue in the party.
I thought this could give me more freedom when selecting other party members.
Bards have healing, CC and buff spells and many skills, but it looks they are not good in causing damage (both weapons and spells).
- Is it a good idea to have a bard as jack of all trades?
Especially if you want to select other party members according to their personality, not because you desperately need class x.
- I guess its best to max out charisma, focus on buffs and debuffs.
Any other advice for bards?
Bards are fantastic in 5e because they reach lvl9 spellcasting and get spells from other classes, can use armor, shoot arrows or fight melee. But I don't think that skillmonkeys will be very useful in games, at least not as useful as they are in the Pnp, because you can simply savescum and reload until you pass a check.
The build that I first posted here is considering this, you only get 4 levels of Assassin and go Fighter afterwards, and in the Pnp I have 11 levels of Assassin because at that level you get Reliable Talent which allows you to treat any roll below 10 as a 10 when you are proficient in a skill, that is, you can't fail stealth checks.