You can cast the ritual spells in the camp, like the food buffs that you can use in PoE games, for example.
If we do not get them in the EA, maybe a future mod could use that guideline to allow casting some ritual spells with high duration or useful at camping time that way, like Identify, detect magic, Alarm, Leomund´s tiny hut, Forbiddance, meld into stone, comprehend languages, speak with animals, divination, the commune spells, contact with other plane, Augury, Gentle repose, Drawmij’s Instant Summons, etc
Identify and detect magic could be extremely useful since you cannot use short rests to identify the magic properties of unidentified items because we already know that we do not have the same short rests as in PNP in BG3.
Some of them are very useful plot/story devices to use, too, just saying.
