Hello gamers.
I'll keep this simple and straightforward...
In RPGs, at least most of them, or at least the ones I know of, they have what I call the "Comfort Zones". Let me give some examples and if you happen to not know of these examples, I'll explain what I mean further below. Please bear with me...
Balamb Garden in Final Fantasy 8, Battle Tower in Divinity 2 (DKS), Houses in Skyrim, Your chosen turf with your teleport stones in Divine Divinity (and probably a house too, and I know for a fact Divine Divinity has housing available), Every main city in practically any MMORPG, Pretty towns in Legend of Legaia as soon as you acquire the Door of Wind, Your spaceship in Mass Effect: Andromeda, The encampment in Dragon Age: Origins, and many more...
The trend, if you don't see it yet from the examples, is this... In an RPG, there has to be some kind of access to a place we can call home. How this place looks like, feels like, and functions is up to the creators of the game, but we have to agree with the basic premise that any good RPG has a "Comfort Zone", a home, a place to AFK on. Sometimes you get access to it early, or sometimes, like in Divinity 2: DKS, you gotta fight like a devil to get it. But no matter what, it has to be there.
Will Baldur's Gate 3 have the same thing? Because my God, Dragon Age: Origins, which is basically 3D BG2, has a terrible one. You live in an encampment that, as you progress in the story, gets attacked by the ugliest abominations after your friend and your character have a nightmare...