I loved when a bandit was mugging you for 50 gold while wearing Glass Armor worth thousands, in TES. :P
Level scaling was a lazy way to do difficulty and lead to immersion breaking moments like the one I just mentioned.
It also meant you never FELT stronger, because as you got stronger, so did every single enemy.
lol I think it was someone else on this forum that posted this video: your comment about TES reminded me of it.
https://www.youtube.com/watch?v=YPN0qhSyWy8