Character Name: "Fights Neked" (placeholder)
Half-Elf Totem Barbarian: 3rd Wolf, 6th Tiger
Strength: 16 (15+1)
Dexterity: 14
Con: 16 (15+1)
Int: 8
Wis: 8
Charisma: 12 (10+2)
15 AC without armor, so dress as you please.
Urchin: Thieves Tools, Disguise kit, Slight of Hand, Stealth,
Athletics, Perception (Class),
Persuasion, Deception (Race),
Acrobatics, and Survival (Tiger).
Take Great Weapon Fighter at 4 (for 2-3 attacks at level 5)
The Strength of this wolf is in the pack.
(all melee gets advantage on target + 5' ie Boss).
NPC #1 Lae' zel Fighter Melee
NPC#2 "Brains" (Placeholder)
Half-Elf Moon Druid
Strength: 8
Dexterity: 8
Con: 10
Int: 16 (15+1)
Wis: 16 (15+1)
Charisma: 16 (14+2)
Weakling who takes on the physical attributes of the animal they shift into.
Now you can have a multi-attack bear with "pack tactics" when Neked rages close by.
Take Observant at level 4 for a passive investigation & Perception of 21
Take those feats and others appropriate
NPC#3 "Bones" (Insert name here)
Half-Elf Life Cleric
Strength: 15 (14+1) For Plate
Dexterity: 10
con: 14
Int 10
wis 16 (15+1)
Charisma 10 (8+2)
Healer, buffs, cantrip / mace + Spiritual weapon.
Situational concentration spells:
Spirit Guardians in heavy traffic
Beacon of Hope for saves and heals
Bane or Bless
Channel divinity heals
Here is a nice tool to make characters: Point buy calculater