So in the original BG series there were a bouquet of characters from all alignments and even some like Viconia DeVir who seemed to react to the character's decisions a bit.
Some hated Minsk...I enjoyed him (at least for a time). But that was the thing...its personal opinion.
Jaheira and the Paladin left me cold when I killed Drtzzt for the second time (the first time was cuz I refused to help him, and the second time he didn't like my dialog either...both times he attacked my good action character). That was great drama! loved it...and the turnip eating rogue, the amazing Mazzy, Viconia, and my main toon whooped them again using a lot of positioning (hit and run) tactics.
I ended up with the Good...Mazzy, the Bad...Viconia, and the Ugly...Jan Jansen. They were all loyal, dependable, self confident, and interesting.
There were sooo many options and I tried most all of them during several play-throughs for at least a little while. They all interacted with each other, which encouraged mixing it up.
Now having 2 of my six NPCs walk out on me at the beginning of one of my toughest fights illustrates well the alignment system at its best. The characters followed their convictions and while I was almost tempted to reload, it was a much more satisfying victory and development as is...and then there were four.
The game seems to be missing a strong Good (not selfish and having conviction) but not too goodie-two shoes characters like Mazzy, or any good for that matter. Lae'zel seems to be a good answer for Viconia as she hails from a race that would be considered evil, yet I can easily see us working in the same team.
Last edited by Van'tal; 20/04/20 10:08 PM.