So I finally decided on a build for my Warlock/ Wizard. That's assuming the Hexblade subclass makes it in the game, at some point. This will be my first Warlock ever.

Build Name: The Witchblade - https://www.dndbeyond.com/profile/Merlex/characters/27170402

Variant Human Hexblade Warlock 5/ Wizard 5

Strength: 8
Dexterity: 10
Constitution: 14
Intelligence: 16 (15+1)
Wisdom: 8
Charisma: 16 (15+1), 18 (16+2 at 5th lvl)

Racial Skill: Perception.
Class Skills: Arcana, Deception.
Sage Skills: History, Persuasion.

Languages: Common, Deep Speech, Infernal, Abyssal.

Feats: War Caster (1st), Charisma +2 (6th), Great Weapon Master (10th).

Invocations: Devil's Sight, Agonizing Blade, Thirsting Blade

Warlock Spells: Eldritch Blast, Minor Illusion, Friends, Armor of Agathys, Arms of Hadar, Hex, Darkness, Dispel Magic

Arcane Tradition: School of Abjuration: Abjuration Savant, Arcane Ward

Wizard Spellbook:
0. Ray of Frost, Toll the Dead, Mage Hand, Blade Ward.
1. Shield, Absorb Elements, Sleep replaced with Tasha's Hideous Laughter at Wiz 3rd, Feather Fall, Find Familiar, Detect Magic, Comprehend Languages.
2. Web, Misty Step, Levitate, Invisibility.
3. Counter Spell, Slow.

Total Spellslots: 1st - 4, 2nd - 3, 3rd - 4.

Character Progression: Warlock lvl 1-2, Wizard lvl 3-7, Warlock lvl 8-10. At 4th you can get the Arcane Ward + Armor of Agathys combo going. Use Rapier and Shield until lvl 8, when you get Pact of the Blade. Then you can switch to a two handed weapon.

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Build Name: Spartan Crusader - https://www.dndbeyond.com/profile/Merlex/characters/27043085

Mountain Dwarf Fighter 8/ Cleric 2

Strength: 17 (15+2), 18 (17+ 1 at 7th lvl)
Dexterity: 10
Constitution: 17 (15+2), 18 (17+1 at 7th lvl)
Intelligence: 8
Wisdom: 14
Charisma: 8

Racial Abilities: Dwarven Resilience, Dark Vision, Smith's Tools.
Class Skills: Athletics, Perception.
Soldier Skills: Intimidation, Religion, Land Vehicles, Dragon Chess Set.

Languages: Dwarvish, Common.

Feats: Polearm Master (5th), Strength +1 Constitution +1 (7th), Sentinel (9th).
Fighter Features: Second Wind, Action Surge, Battle Master, Extra Attack, Know Your Enemy.
Fighting Style: Dueling (Spear and Shield).
Maneuvers- 5 Superiority Dice (d8): Lunging Attack, Goading Attack, Distracting Strike, Maneuvering Attack, Evasive Footwork.

War Domain: War Priest, Channel Divinity: Guided Strike.

Spells Prepared:
0. Guidance, Spare the Dying, Resistance.
1. Bless, Guiding Bolt, Healing Word, Divine Favor.

Character Progression: Fighter lvl 1-2, Cleric lvl 3, Fighter lvl 4-9, Cleric 10. Save your War Priest Feature for tougher enemies, 2 uses per long rest. Use Polearm Master on the weaker ones. Both are bonus actions.


Last edited by Merlex; 21/04/20 08:12 PM. Reason: Fixed typo