When I first started posting on this thread, I missed the whole point of the thread.
Early Builds, as in early access.
OK so in early access, we have 6 classes with 13 sub-classes. No multi-class nor feats at least not at first. And no ritual casting. Early access will be for the first part of the adventure. Since they have sub-classes, we can assume that it will go to at least 3rd level. I'm betting 4th level
maybe? That all being said, here are a few 4th level builds:
Thief Acrobat:
https://www.dndbeyond.com/profile/Merlex/characters/27662757Lightfoot Halfling- Rogue 4
Sub-class: Thief
Strength: 12
Dexterity: 16 (14+2)/ 18 (16+2 at 4th level)
Constitution: 14
Intelligence: 8
Wisdom: 12
Charisma: 14 (13+1)
Racial Features: Lucky, Brave, Nimbleness, Naturally Stealthy.
Background: Criminal: Criminal Contact. Skills: Sleight of Hand, Stealth. Tool Proficiencies: Dice Set, Disguise Kit.
Class Skills: Acrobatics, Athletics, Perception, Sleight of Hand, Thieves Tools.
Skill Expertise: Sleight of Hand, Stealth.
Class Features: Fast Hands, Second-Story Work.
If I were to keep playing this build after early access (maybe), I'd go straight Thief. I'd pick Perception and Acrobatics for Expertise at 6th level, take Crossbow Expert at 8th level, and max out Dexterity at 10th level.
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Red Priestess:
https://www.dndbeyond.com/profile/Merlex/characters/27630498Human- Light Domain Cleric 4
Strength: 10 (9+1)
Dexterity: 14 (13+1)
Constitution: 15 (14+1)
Intelligence: 14 (13+1)
Wisdom: 16 (15+1)/ 18(16+2 at 4th)
Charisma: 9 (8+1)
Background: Hermit: Discovery Feature (Lord of Light: must burn the infidels). Skills: Perception, Insight.
Domain Features: Warding Flare, Channel Divinity: Turn Undead, Radiance of the Dawn.
Class Skills: Medicine, Religion.
Spells Prepared:
Cantrips: Light (bonus), Guidance, Sacred Flame, Spare the Dying, Resistance.
1st: Burning Hands (always prepped), Fairy Fire (always prepped), Bless, Guiding Bolt, Healing Word, Shield of Faith.
2nd: Flaming Sphere (always prepped), Scorching Ray (always prepped), Aid, Blindness- Deafness, Lesser Restoration, Spiritual Weapon .
I will play this build after early access. I will take a 2 level dip in Evocation Wizard for the Sculpt Spells feature. I will also take Resilient: Constitution at 4th level, and hold off on boosting Wisdom until character level 10 (Cleric 8th).
I will post the full build closer to full release.
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Arcane Archer:
https://www.dndbeyond.com/profile/Merlex/characters/27655743High Elf- Eldritch Knight Fighter 4
Strength: 8
Dexterity: 17 (15+1)/ 18 (17+1 at 4th level)
Constitution: 15/ 16 (15+1 at 4th level)
Intelligence: 16 (15+1)
Wisdom: 8
Charisma: 8
Racial Traits: Dark Vision (60'), Fey Ancestry, Keen Senses, Trance.
Background: Sage: Researcher Feature. Skills: Arcana, History.
Class Skills: Acrobatics, Athletics, Perception.
Fighting Style: Archery.
Class Features: Second Wind, Action Surge, Weapon Bond, Spellcasting.
Spells Known:
Cantrip: Mending (racial bonus), Blade Ward, Mage Hand.
1st: Absorb Elements, Shield, Tasha's Hideous Laughter, Mage Armor (4th level)
I will not be playing this build in full release. Though I may revisit the concept, with a complete reworking as a Wizard.