I think my problem with D&D 3.5 / Pathfinder (at least 1st, I haven't played Pathfinder 2nd) is that you build your entire character at creation. There is no real space for character development based on choices and situations in the story unless your GM allows you to rebuild your character from the ground up. This is less of a problem in a video game, but I find it a shortcoming for Tabletop.
D&D 3.5 had this a bit due to all of the requirements of prestige classes and feats. Pathfinder just turned that up to 11. It felt less like you had more choices and more that you had more illusion of choice.
Last edited by Xvim; 03/05/20 09:01 AM.