Please no level scaling.
It is the reason why I never finished Oblivion.
After killing tons of demons I was unable to beat 2 goblins at once.
Looks like Oblivion had the motto: "The weaker the original enemy, the stronger it has to scale with level."
This completely ruined any fun and immersion.
Why do bandits hide in caves and attack travellers when they have deadric equipment that allows them to conquer the whole city or just buy a palace.
Larian had exp scaling in DD and D2, (exp gain depended on your lv vs enemy level), but I do not expect this in a DnD game with 10 levels.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already