Originally Posted by Madscientist

I have the alpha for the new pathfinder game.
Without any spoilers, when I started character creation I was struck with analysis paralysis.
You have tons of classes and many subclasses for each class, plus tons of feats and lots of unique abilities to select for each class.
After looking through the options for some time I got a headache and quit playing.
Later I started the game again, ignored everything and just re created a character that worked in P:K.
I think there can be too much complexity.
I can understand why nerds love DnD 3E or pathfinder, but I can also understand when many players complain that this is too much for them and they feel lost when they get the task to create a good char.
Having a choice is good, but knowing the pros and cons of hundrets of classes (if you count the subclasses), which ability you get at which level, what works together with something else and so on can be too much sometimes.


Well, I prefer to have the options, even if it's overwhelming. Maybe gives you vertigo at the start, but if you only have limited options that´s all you have forever; if you have lots of options to customize your character maybe it will take more time to get used to it, but when you do, you will have many many ways of making your perfect character. There are people that pick the pre-made characters and there are the ones that want to spend 3 hours changing sliders to make the perfect one. To one its own, I suppose.

As Sorcerer said, you don´t have to make a powergamey build or be a nerd to beat the PF games, you can make perfectly playable builds without min-maxing unless you are playing the hardest difficulties, the same as you can make a perfectly fun and playable warrior in 5e without Polemaster+sentinel, etc.

I´ve beaten the first game with a party of 5 bards and with a solo kineticist. I even made a halfling naked two-hander because I can and I didn´t have to quit middle-game.

Last edited by _Vic_; 04/05/20 04:34 PM.