I usually do that, I found it stupid too.

I also use some extra rules, like a low-level feat at level one. I found out that if not, you get parties with 6 variant humans o.O
Of course, the feats are separated by level, you cannot get the OP feats at level one. It makes no sense that feats like war caster, ritual caster, lucky or resilient are treated the same as (let´s call them) more situational feats like actor, perceptive or keen mind. People do not take them even if that can be fun to play because you have to forfeit another feat or stat increase to get them.
And honestly, the ability to mimic someone´s voices is not going to unbalance your campaign and can give you some unforgettable scenes.

I am currently using some variant rule to allow to choose feat/ability or an extra attunement slot because in long-lasting high-level parties with lots of loot they cantá use half their loot due to atunement slot constraints, and sometimes they found it more interesting to have improved equipment when they maxed stats. I also had to create some campament and downtime rules, teaching rulesets, etc.

To be honest, I had to homebrew the sh....t out of the 5e campaign to give my players more options because they found the lack of character creation options boring. It never happened to me in any ruleset frame I played, more so in one that has 5 years of development.

I am currently switching to PF2e, It seems more attuned to our tastes.


Last edited by _Vic_; 06/05/20 09:25 PM.