Originally Posted by Gt27mustang

9- Traders Everywhere - That's something I found annoying in D:OS, that everyone, litterally, has something to sell you. Even enemies. In BG, there was a point in going to the town blacksmith to buy weapons, instead of say, the fish vendor or the librarian, or the innkeeper (sorry Winthrop) I don't like to be able to sell and buy everything from everyone, everywhere.

I do like that. Systemic consequency (I think I am looking for a better word, which I can't recall right now...) - you can kill characters, you can pickpocket characters, you can talk to characters, you can trade with characters. They are interactive features in the world, not hidden interfaces (you can fight with that one, you can talk to that one, you can trade with that one).

There is still the point of trading with traders - if you are looking for an upgrade, you won't find it in random joe's inventory.

I do see how being able to sell everything to everyone to be a stretch - perhaps there should be a price differntiation (like blacksmith paying full price for armor and weapons, while magic or tricket guy wouldn't) or make NPCs not buy items with certain tags. However, I don't think I would actually want it. Being able to trade what you have, for what you want is handy (or simply get some cash and empty the inventory), and I see little benefit, beside busywork, that such restriction would bring.