Originally Posted by Gt27mustang
1- Music - Hated D:OS music and overall sound experience. D:OS2 was way better but still a bit generic. I would like BG3 to be more epic, like the old BG.


Now this isnt suprising to me, Kirill Pokrovsky music is completly unique and I genuinely mourn his passing. I dont think anyone can create the eerie magic that completly teleports you to the medieval fantasy lands of D:OS. I'm not suprised because it stands out from the typical orchestra tracks every RPG has these days. I'm also not really a fan of the music of the classic BG games although what stands out there is the ambience.

Originally Posted by Gt27mustang
2- Voice acting - Hated D:OS voice acting. Way too over the top and goofy. And all those accents, ungh. Again, D:OS2 was slightly better but not by much. I wand David Warner, Kevin Michael Richardson, Jennifer Hale kind of voice actors. Better voices AND better acted.


Is the non-EE version availble? I guess you played the EE and let me say you would've absolutly LOVED the original... no just kidding. D:OS non-EE has got the most charming voice acting of any game I've played. It is very silly though.

Originally Posted by Gt27mustang
3- More seriousness - As stated in 2, please, drop the goofyness some. BG3 already looks way more serious, and I hope they keep it that way throughout.


Eh, I'm not so sure about this. To get the "tone right" doesnt really have to do with the game being lighthearted or serious. I typically prefer the more whimsical tone but I also love Darkest Dungeon.

Originally Posted by Gt27mustang
4- Equipement management - This is the single thing I hated the most in the D:OS games. I feel like I lost like 30hours managing inventory and upgrading my equipement out of 100hours of gameplay. It was REALLY annoying.


Yes, it was a bit tedious to manage items.

Originally Posted by Gt27mustang
5- Less mundane items - This is a bit of a personnal taste of mine, but I'm really not a crafter in videogames and I just found that more often than not, my inventory was flooded with useless (to me) items, plants, rocks, bowls, books, utensils, jars, etc. Tone it down a bit please, or, better yet, remove it all for all I care.


Its a interesting thing to be able to pick up everyday objects of no use but to vendor. I think alot of items (atleast in D:OS1) could be used in crafting? The crafting system had some issues but having an abundance of items creates a living world. Like, why would you open a drawer and it would be completly empty? Have 2 shirts in it, you dont *have to* pick it up unless you want to min/max your economy.

Originally Posted by Gt27mustang
6- More differences between character classes - Just throwing it in there, but I suspect 5E rules will take care of that. In D:OS, no matter the class, characters could be built to be exactly the same to one another. I missed the flavor each different classes brought to the table in D&D. I have good hopes it will be back.


I'm a 3.5e player so I dont know if the classes are more streamlined in 5e but D:OS was essentially a classless system so I doubt this will be an issue in BG3.

Originally Posted by Gt27mustang
7- More party banter - There was some in D:OS, but I'm talking DA:O or POE level kind of banter. Those games really got it right. BG2 was really good also. It adds to immersion and brings characters to life.


I think this will be a big part of BG3 and my only worry is that they will limit the numbers of characters that can join your party because they "need to" be fully three dimensional with side quests, deep event trees and whatever.

Originally Posted by Gt27mustang
8- Random loot - Please, stop the Diablo like looting and equipment. ''Magical astonishing great hammer of whatever-I-don't-care...''. Enough. UNIQUE items please.


Also something I would prefer, especially for replayability. Game devs seem to steer away from this, maybe for worries about balance? But whatever man, its not a PVP experince.

Originally Posted by Gt27mustang
9- Traders Everywhere - That's something I found annoying in D:OS, that everyone, litterally, has something to sell you. Even enemies. In BG, there was a point in going to the town blacksmith to buy weapons, instead of say, the fish vendor or the librarian, or the innkeeper (sorry Winthrop) I don't like to be able to sell and buy everything from everyone, everywhere.


Disagree with this. Everyone can barter but you quickly learn who has any items of value for you. The only issue I had was when you forgot which vendor sold which type of items so you had to run around town.

Originally Posted by Gt27mustang
10- Lootable containers - I understand being able to check and loot every nook and cranny everywhere, most of wich don't have anything in them, just to see if there's a little gold or something in there. I'm a completionnist so it got tedious fast, but I wouldn't mind less lootable containers.


As you say, you are a completionist and I think thats why "too much mundande items" is an issue aswell. I dont really care for such stuff. Give me some sort of indicator that either 1) the item is valuable or 2) unique in some way that its worthwile to pick up, and I'm good.

Originally Posted by Gt27mustang
11- Quick loot - Something BG:EE and POE got right, quick loot. POE was the best: you just dropped 6 baddies, just click on ONE body and you can loot them all.


Was never an issue for me either but I do agree that the feature in BG:EE made it better so yea, why not.