Originally Posted by Madscientist
Originally Posted by _Vic_
I think you are mixing the tabletop PF game with the PF videogame here.

They have some differences, they have things in common, but they are not the same. The tabletop has more skills, spells, classes, mounted combat, crafting, downtimes etc and the combat and skillchecks are more hard and unforgiving in the game than in most Pathfinder APs.

I supposse BG3 and a D&D 5e game will be different too because they are made for different media.


I have never played PnP, so I can only talk about computer games.

You say that combat and skill check is more difficult in PnP?
I would assume the computer game is more difficult because you can save and load the game.
If your char dies in PnP and nobody else can revieve or the whole party dies because some unlucky dice rolls, then weeks or even month of playing are gone.


Most DM allow you to create another character of the same level. Others will force you to (re)start at lv 1 but that depends a lot of the party, campaign and DM. And more hard modules like Tomb Of Horrors encourage you to create many backup characters exactly because you will gonna lose a lot of characters, not so much on 5e which is rigged pro party. And other modules doesn't have any combat and is mostly about social iterations and conspiracy. And if we are talking about high level stuff, resurrection is not inaccessible on higher level gameplay.

Things also change with edition and the classes that the DM allow too. For eg, most DM's din't allowed 3.5e warlock. On 5e, most DM's encourages you to play as a warlock over a wizard.

And if we are talking about adapting something to PC, i honestly rather NOT having something than having something nerfed in relation to P&P serving only to cause frustration on the fans of that class/weapon/playstyle/etc

Last edited by SorcererVictor; 07/05/20 10:37 AM.