Originally Posted by SorcererVictor
Originally Posted by _Vic_
but the casters are more frecuent and nasty in the tabletop.


I disagree; i mean, certain spells like stop time and wish aren't in the game BUT the spells that works differently than on video game works BETTER. For eg, Animate dead on P&P require corpses, on PFKM you can create d4+2 CR 7 skeletons that has a lot of immunities, so you can put enemies under cloudkill and similar spells while your skeleton wall tank the enemy.

And Kineticists due to enemy AI and lack of fly(they could make wings ignore ground effect) have a wing button called Deadly Earth. I still prefer it over making it useless(like nwn2 did with chilling tentacles, no grapple and a fix +5 to hit when on P&P it has grapple and caster level + 8)

It was more a comment about the IA that directs the casters in the videogame (enemy wizards selection of combos is horrid) than the spells itself, I mostly agree with what you said about the PNP-videogame conversion. The IA of the warriors and creatures is fine, I guess.
It´s usual that they change things from PNP to a videogame.


Ex: In the encounter with the father of the Stag-lord, the druid in the cellar, in the videogame, the druid just attacks with single-target spells and go into melee in a small cell.
In the PF: K it´s a full-fledged druid. He casts aoe spells in the small cell to debuff the entire party, like plant and venom-based spells he is immune to, call lightning, starts summoning bug swarms(immune to entangle, spike growth, etc) and uses meld to stone to hide inside the walls when he is hit. And if he goes into melee, he polymorphs into a beast form before engaging, because he is a druid!

I also have the cell lit with purple faerie fire to avoid sneaking attacks to the druid, just in case.

In fact, he alone is usually harder than the stag lord encounter for some parties if you are not prepared.


Last edited by _Vic_; 07/05/20 07:15 PM.