It is hard to compare the different difficulty levels from the IE games to modern games.

In the IE games higher difficulty means only that you take more damage when you get hit.
Except damage taken, everything was the same.
IWD1 (not sure about the other games) had the idiot idea to increase exp when playing at higher difficulties.
I think the hardest difficulty doubled the damage taken and also doubled exp and you could rest as much as you want.
This means playing on the highest difficulty made the game easier (you have higher level) and the only reason to lower difficulty is when you cannot win an encounter because you take too much damage even if you are completely buffed and you use healing spells or items.

Most modern games increase enemy stats, enemy numbers or enemy type when changing difficulties.
Reducing difficulty makes sense when enemies are easier to hit or its easier to to avoid hits.

When playing P:K I switched from normal to story mode difficulty at some point.
The game is great, but it is also huge and I have only limited time for playing.
I finished it fighting the real boss, but I did not get the secret ending.
But even if you lower the difficulty, it would help a lot if the game presents its rules in a way that is relatively easy to understand.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: